Year 3 double project

About

This project was the final year project I had to do for university.

The project was about procedural generation from value noise. The terrain can be altered with the buttons on the right and biomes, trees, and tall grass spawn using the same algorithm but all in slightly different ways.

In terms of sticking to my schedule I did a good job here, and did everything roughly when it was predicted. The second half of the project going to polishing visuals, smoothing out the terrain and creating new assets and textures.

Details

Software used:
  • TL-Engine – Engine/Rendering
  • Blender – Modelling/Texturing
  • GameMaker – Creating textures

  • Techniques used/learned:
  • Terrain generation
  • Interpolation
  • Project planning and time management
  • Modelling and texturing

  • Other details:
  • Language – C++
  • Duration – 150 hours
  • Grade – 1st