This is a fairly simple 2D fighting game, the twist being that you can’t attack while standing still, you have to be moving in some way, and the attack doesn’t require command inputs, just choose punch or kick. The type of movement you’re in the middle of will determines the attacks you have access to. This is my first attempt at a fighting game so expect it to be a little odd.
The movements are almost treated like stances and attacks in one aren’t available in the other, if you jump and punch, you’ll do an uppercut, but only while you’re rising. Strings however do still exist, if you use an attack, during the cooldown of that attack, you can choose to either wait it off or cancel into the next available attack in the string.
The game is now in a playable state and has been uploaded to itch.io if you want to play it. I will also stop updating the game here and start uploading Developer Logs on the itch page.