About

This is a group project which was produced over the course of a year with 2 other people. John Green in charge of the server side code, Jack Parnell in charge of map creation and UI, and I was in charge of Asset Development, Animations and Sound.

Our jobs were actually juggled around from time to time, but these were generally our main jobs. A lot of my jobs with the project were external before they were brought in such as with sprites and sounds.

Itch.io was used for a lot of the assets I chose, though a lot of manual work was also put in place for them.

Details

Software used:
  • Unity – Engine
  • GitHub – Source control
  • GameMaker – Sprites
  • Audacity – Audio

  • Personal achievements:
  • Responsive 4 direction character animator
  • Sound effects for different actions and objects
  • Sound effects for different enemies and attacks
  • Enemies implemented and placed based on area
  • NPC with quests and unique dialogue

  • Team achievements:
  • Large populated world map
  • Optimized player/server communication
  • Quest system
  • Map editor
  • Inventory, loot, and equip system

  • Other details:
  • Language – C#
  • Grade – 1st